*Editor’s Note: The Jets Flyover Editorial Board has chosen to keep A*, a former student gambler, anonymous due to concerns about potential legal repercussions. All references are marked with an asterisk.
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One teenager hops online in the dark of the night, a haunted smile on their face as they hope that they’ll hit the jackpot today and earn back their lost money. The 2020s shift to virtual environments forges a double-edged sword for Korean society: a platform for convenience, but also a hub for crime. A primary target for digital mischief, teens purchase more online content than any other generation, some of which goes beyond the borders of law.